Aim Settings — Sensitivity for Every Game, cm/360 and eDPI
Enter your DPI and sensitivity once: your cm/360 and eDPI, and the same feel in CS2, Valorant, Apex, Overwatch 2, Call of Duty and more, at any DPI. Setups saved.
Your aim
- Inches for 360°
- 13.6
- cm for 180°
- 17.3
- eDPI in Counter-Strike 2 / CS:GO
- 1200
| Game | Sensitivity | eDPI |
|---|---|---|
| Counter-Strike 2 / CS:GO | 1.5 | 1200 |
| Valorant | 0.4714 | 377.12 |
| Apex LegendsMouse sensitivity, not the per-optic ADS multipliers. | 1.5 | 1200 |
| Overwatch 2 | 5 | 4000 |
| Call of Duty (Modern Warfare, Warzone)With the default (Classic / Legacy) sensitivity type. | 5 | 4000 |
| Team Fortress 2 | 1.5 | 1200 |
| Quake Live / Quake Champions | 1.5 | 1200 |
- cm/360 = 360 ÷ (sensitivity × yaw) ÷ DPI × 2.54. The same cm/360 is the same feel in every game; eDPI only compares players of one game.
- Hip-fire only: scoped and ADS sensitivities, and FOV, are set separately. To check a game, turn exactly 360° and measure the mouse’s travel.
Setup
How is this calculated?
cm/360 = 360 ÷ (sensitivity × yaw) ÷ DPI × 2.54. Sensitivity for a cm/360 = 360 × 2.54 ÷ (cm/360 × yaw × DPI). eDPI = DPI × sensitivity.Runs in your browser — nothing you enter leaves this device.
About this tool
What it does
Aim Settings turns one mouse setup into the same aim everywhere. Enter your mouse’s DPI (also called CPI, from its software), choose the game you play and type your in-game sensitivity, and the page works out your cm/360 — how far the mouse travels across the pad to turn a full circle — and says whether that is fast, medium or slow. Beneath it is a table with the sensitivity that gives exactly the same cm/360 in every game it knows: Counter-Strike 2, Valorant, Apex Legends, Overwatch 2, Call of Duty, Team Fortress 2 and Quake, each with its eDPI. Moving to a new mouse or a different DPI? Type the new DPI and every figure is converted so your hand moves the same distance for the same turn. Or start from the other end: type the cm/360 you want — many tactical-shooter players sit between 25 and 50 — and read the sensitivity for each game. Copy all settings gives a short text card to paste into a chat, a stream overlay or your notes, and you can save several setups on this device, such as one for your main game and one for a new mouse, to switch between them. The conversion uses each game’s yaw, the angle the view turns per mouse count at sensitivity 1, which is fixed by the engine and listed with the date it was checked; the same figures drive the separate eDPI and sensitivity converter pages.
How to use it
- Enter your mouse DPI, your game and your sensitivity — or the cm/360 you want.
- Read your cm/360 and the sensitivity for every other game.
- Type a new DPI to keep the same feel with a different setting or mouse.
- Copy the settings, or name and save the setup on this device.
Limits and your data
- Hip-fire only: scoped, ADS and per-optic sensitivities have their own multipliers in each game.
- FOV changes how fast the picture seems to move even at the same cm/360; see the FOV calculator.
- A game update can change its sensitivity scale. To check, turn exactly 360° and measure the mouse’s travel.
- Turn off mouse acceleration (“enhance pointer precision” on Windows) for the figures to hold.
- Everything is worked out in your browser; saved setups stay on this device. Nothing is sent anywhere.
Questions
What is cm/360?
How many centimetres you move the mouse to turn a full circle in the game. Unlike eDPI it means the same thing in every game, so it is the right number to compare and to keep when you switch.
How do I convert my CS2 sensitivity to Valorant?
Enter your DPI, choose Counter-Strike 2 and type your sensitivity; the Valorant row is the equivalent. CS2 1.5 at 800 DPI is Valorant 0.4714.
I changed my DPI. What sensitivity should I use?
Type the new DPI in “Convert to a new DPI”: each game’s sensitivity is scaled so the cm/360 stays the same. Doubling the DPI halves the sensitivity.
What is a good cm/360?
There is no single answer. Many players of tactical shooters such as CS2 and Valorant use 25–50 cm; faster games tend lower. Pick what lets you turn 180° comfortably and still hold small targets.