Checkers
Play checkers (draughts) against the computer on easy, medium or hard, or with a friend: forced captures, multiple jumps, kings. Keyboard friendly, offline.
Select a piece (it must be one that can move), then a square marked with a dot. Arrow keys move around the board; Escape clears the selection. Kings carry a flag.
How is this calculated?
Captures are compulsory; a capture sequence must be finished; kings move one square in any diagonal direction.Runs in your browser — nothing you enter leaves this device.
About this tool
What it does
Checkers, also called draughts, is played here by the English rules on an 8 × 8 board. Each side starts with twelve pieces on the dark squares; Red, at the bottom, moves first. Ordinary pieces (men) move one square diagonally forward. You capture by jumping over an opponent’s piece to the empty square beyond, and if a capture is available you must take it — when you can jump again from where you land, the jumps continue in the same turn. A man that reaches the far row is crowned king, shown with a flag, and can then move and capture backwards as well as forwards; being crowned ends that turn. You win when your opponent cannot move, because their pieces are all taken or blocked. Play against the computer — Easy, Medium or Hard, which looks six moves ahead — or with a friend on the same device. Select a piece that can move, then a square marked with a dot. A game with forty moves each and no capture or man moved is drawn.
How to use it
- Choose the computer (and its strength) or a friend.
- Select a piece that can move; the squares it can reach show a dot.
- Select the square to move there; jumps continue automatically.
- Capture every piece, or leave your opponent with no move.
Limits and your data
- English draughts rules: kings move one square, not across the board as in international draughts.
- When several capture routes are possible, any can be chosen; you do not have to take the most pieces.
- The game, including the computer player, runs in your browser. Nothing is sent anywhere.
Questions
Do you have to capture in checkers?
Yes, by the standard rules: if a capture is possible you must make one, and finish its jumps.
Can a king move backwards?
Yes, one square diagonally in any direction, and it can capture backwards too.
How do I play with the keyboard?
Tab to the board, move with the arrow keys, press Enter on a piece and then on its destination. Escape clears the selection.
Who moves first?
Red, the darker side. Against the computer, you are Red.